Three musical legends team up on one Nintendo game. flying sparks
Positive reception for kingdom battle which means Brillaud, Soliani and Kirkhope were already discussing plans for a sequel. Soliani wants to do what Nintendo does with all its sequels: grow bigger. ray of hope there will be more intense battles and boss fights, more RPG elements, more locations to explore, more Rabbid caricatures of iconic Nintendo characters, and what surprised Kirkhope is that there are more composers.
Brillaud explained: “We wanted to keep Grant because he was the musical identity of the first game and what it would sound like to combine the Mario universe with the Rabbids. “He brought the absurdity of the Rabbids — Grant is Grant — and also these big, epic, and memorable storytelling moments, resulting in an epic-friendly style to the game.”
ray of hope is a much larger and darker-toned game than its predecessor, so Brillaud wanted to add new musical color elements to the track. This is especially important with the diverse landscapes of worlds you explore and the greater focus on moments of Marvel-style storytelling. With a legendary composer at the ready, Brillaud thought he’d give his chance and record two more.
“As a director, I needed new colors, and we were lucky that both Yoko Shimomura and Gareth Coker agreed,” said Brillaud. “I believe it is the perfect blend of specialized styles.”
Coker is responsible for controlling the emotional atmosphere in Ori and the Forest of the Blind, Ori and the Will of Wispsand endless halowhen Industry veteran Yoko Shimomura best known for her iconic tunes in games like Street Warrior II, Heart Kingdom, Legend of mana, Final Fantasy XV, Super mario role-playing gameand the Mario + Luigi game on the Nintendo DS.
Shimomura told WIRED via email: “I am delighted to be working on Mario again, working with Ubisoft and working with great composers like Grant and Gareth. “Overall, I feel extremely fortunate and honored to be working on this project.”
For Coker, the opportunity to write music for a Mario game instead of just playing a game was a dream come true. One of the most exciting things about working on ray of hope is the ability to write music that he is usually not used to.
“When you listen to my tracks, in terms of harmonies and melodies, this is unlike anything on my resume — and I certainly didn’t expect that when I joined this project,” he says. she told WIRED over a video call. “Honestly, I was expecting to write a relatively simple piece of music—and I don’t want to say this is complicated, because it is not—but if you are a composer or musically inclined, , you will hear many interesting things. and interesting stuff going on here.
He points to a specific example in the soundtrack he wrote for one of the game’s later planets you explore, Terra Flora, a colorful alien botanical garden. “Romain was like, ‘What if we discovered a little bit of French and impressionist here,’ and I said, ‘Wait, what?! In a Mario Rabbids game?’ That’s the kind of thinking I didn’t expect from this, and that’s really exciting as a composer.”