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The Yakuza Will Use Any System That Serves Its Story Even If It Means ‘Make a Party Game’

Like a Dragon 8 will be a turn-based RPG, what about the future? In a new roundtable interview including IGN, Ryu Ga Gotoku Studio [RGG Studio] and series executive producer Masayoshi Yokoyama seems to leave the door open for a return to the franchise’s action roots….if it fits the story.

Speaking ahead of the official announcement of Like a Dragon 8, Yokoyama was tight-lipped about its status, although series creator Toshihiro Nagoshi and producer Kazuki Hosokawa had previously said that Like a Dragon will remain a turn-based RPG in the future. It was later confirmed that Like a Dragon would indeed be an RPG.

As for the series as a whole, Yokoyama says that Like a Dragon will use any gameplay mechanic to enhance the story – even if it means turning the series into a “party game”.

“For us, when we create a game, a kind of system, we don’t feel constrained by it. Basically, we design our game, we use a system that best highlights the story we want to tell,” explains Yokoyama. “In Ryu Ga Gotoku Studio, our goal was to make a game with an interesting story, so whichever system best highlights the system we would choose… If we think a party game will make this story sound best, we will make a party game. And one of the really fun parts of making a game is that there are no rules… when you make a game, you have to come up with rules. So in that case, we want to remain flexible.”

Released in 2020, Yakuza: Like a Dragon is the first game in the series to feature turn-based RPG mechanics. Yokoyama denied long-standing rumors that the system arose from the April Fools Joke, saying that the studio decided to try turn-based combat a long time ago. In our review at the timeWe wrote that the system “successfully manages to introduce a more tactical form of squad-based street combat without sacrificing any of the series’ signature flair and offbeat humour. film.”

However, some people criticize it for its lengthy battles and sometimes unbalanced mechanics.

“[W]I’m very aware of both good and bad feedback, and we know that we have a lot of room for improvement, both technically and how the game feels. So if, and this is big if, we’re actually doing another turn-based series, we’re definitely going to find things that we can improve on. Again, just clarifying the ‘if’ there,” said Yokoyama.

Yokoyama and RGG Studio will be making some big announcements including Official reveal of Like a Dragon 8 and a brand new side event featuring Kazuma Kiryu. RGG Studio also recently revealed Like a Dragon: Ishin, a new action samurai game for PlayStation 5, this week. Sony’s playing status. You can find everything announced here.

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