There’s been a lot of talk about the future of Super Smash Bros. since Ultimate development has ended, but if you ask Katsuhiro Harada about it, only one person can handle it.
Talk to IGN to promote Bandai Namco’s next generation fighter jet Tekken 8director Katsuhiro Harada was asked how it felt to work with Sakurai on Kazuya, and summed it up by saying that he was “probably” the only one who could have made the film, due to his insight about different IPs.
This is exactly what he had to say:
Katsuhiro Harada: So, working with Sakurai-san, you mentioned working with the character Kazuya, but actually, Bandai Namco Studios, when they were developing Smash Brothers… Sakurai-san was there all the time, just normal often come to work, I guess you could say. So we know quite well what to expect and his personality. And even that said, we were surprised when it came time to pick Kazuya for Smash Brothers, because we thought that since we’re experts at Tekken, he’d probably ask the points that I’m certain of. having to do it right to do this feels like Tekken, but it’s not. He had his own thoughts on what makes Tekken “Tekken”. So it was surprising but also refreshing to see him come in and not ask a question, but say, “I’ve played a lot of Tekken and studied it, and this is what I feel is important to the game. play,” must turn off the bat.
So it was a shock, I mean in a positive way. But then it also makes us think that he has all these characters from different franchises and games in Smash Brothers, so to know a lot on a deep level about all the IPs this different person to be able to do it… he’s probably the only one that can create that game correctly. When creating the Tekken series, we always look at various fighting games or other games outside of the genre and think about what can be learned from that experience. But he went so much deeper into all of them, we think there’s still a lot we can learn from various products outside of Tekken by looking at his example.
You think the Smash Bros. series. What would have happened without Sakurai’s involvement? Any suggestions on who could drive the development of future titles? Leave a comment below.