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The Last Of Us co-director has a rule to change Canon’s game on HBO TV show



We are less than two weeks away from the premiere of HBO adapts The Last of Us and you can tell franchise fans are getting pretty hyped. Featuring Mandalorian star Pedro Pascal as Joel and Game of Thrones standout Bella Ramsey as Ellie, this post-apocalyptic zombie drama has all the elements that make for a hopeful instant classic. hope–which is quite rare for video games to be turned into movies or TV shows. However, there is no doubt that fans will be worried about the changes made to the story. And yes, changes are made – but with good reason – throughout the first season, including the first game.

Speaking to GameSpot, TV Guide and Metacritic, The Last of Us game writer and co-director, Neil Druckmann – who is also the show’s writer and executive producer – was quick to explain. “There are things that work in the game that won’t work in the show,” he said. “The game is about – sometimes – immersion and these continuums across space and time continuum to make you feel like you’re that character. And the show, if we shot it exactly that way. , it’ll just be boring, the violence will be learned by heart in a way it’s not in the game because there are some mechanics and content that really affect you.”

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It’s hard to argue with Druckmann’s argument here. While the games are a gripping and macabre dive into Joel and Ellie’s experience in a zombie-infested wasteland, a camera simply follows them around while they slay. Clickers and anyone who gets in their way can only be entertained for so long when you’re not in control of your own actions. However, what about the story changed? For host Craig Mazin (Chernobyl), it’s something they’re constantly working to figure out.

“Neil always says, ‘We can change anything, but we need to talk about why. And if there’s no good reason – if we can’t do better – then provide it. what we have’,” he explained. “And there were times when I thought we’d come up with really cool ideas. Sometimes I would call him, and I’d say, ‘I’m afraid to speak up,’ and sometimes he would. won’t say anything for a while.” a little bit, and then he’d say, “Oh, you know what? We should have done that in the game.” And then I said, ‘OK, aha, OK, we’re on to something.’ The big secret is, Neil Druckmann was so confident and secure in the game’s story that he then had the flexibility to roam with me and fill, shift and change.”

Knowing that Druckmann is open to changes, as long as they make for a better viewing experience, it’s reassuring since he’s the sole writer behind both The Last of Us games. After all, no one will protect Joel and Ellie more than their creator. However, Mazin wants fans to know that the show isn’t about reinventing the wheel, adding: “If you’re a fan and you loved that first game, you’ll have the same experience again.” that experience, completely but in a different way.”

However, what remains to be seen is where the show will head in a potential Season 2. After all, The Last of Us 2 is set four years after the first game, with young adult Ellie and older Joel. While Season 2 could certainly go that route, there’s also room to explore what happens to these characters right after the first season. Whatever the case, there are plenty of stories for the show to tell and hopefully more seasons to tell.

The Last of Us premieres January 15 on HBO.

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