sword hero looks like something from the world of delete, except here the race is for your life. With slickly shaded graphics and a fun, technical ambient soundtrack, it’s stylishly polished. The frame rate stayed at a flawless 60 FPS, with the industrial periphery shifting between cities and the colors of the sea shifting through some pale shades.
In a post-apocalyptic future, the lucky have taken root in undersea megacities. Rogue pilots fighting for the race are banished down the waterways in search of lost containers, grabbing them as they surface, and passing them through a portal. Considered ‘dodging’ them, Swordship is just that, confining you to a volatile rectangular area where you use everything at your disposal to stay active.
Discount smart bombs or occasional stun weapons, you don’t have a gun, and the idea is to trick enemy drones, laser towers, mine-deployers and cannons into, among others, invincible. love kill each other. This, for example, involves having mines track you as you camp near a gun turret, observing its spherical blast radius and listening for a change in pitch, before pulling it along as the blast picks up. turret. Creating combos with this technique often leads to big bonus points. As you navigate the ocean floor non-stop, your dive — allowing your ship to temporarily remain underwater — is your ticket out of prison. The right time, and it will save your skin. Get it wrong and you will evaporate in the blink of an eye.
Swordship is a challenging game, geared towards professionals. While you can adjust the reaction speed of ships and enemies, there’s only one true difficulty setting, no continuation and the name of the game is score—that’s why not having a board Online ratings are confusing. If you manage to make it to the fourth city, where dedicated practice is required, you can consider yourself advanced enough to go the distance. Sadly, some people may feel frustrated before reaching this point. One minor problem is that there’s no D-pad control option, which some people may prefer over analog sticks.
The game offers ship upgrades between stages along with loads of extra lives, and at the end you’ll be rewarded with a newer craft. Heavy players may choose to trade life bonuses for scores — a risk-and-reward scenario that puts you in peril in the second half of the game. Each city introduces new types of enemies with different behaviors and even suitable weather conditions, creating a unique personality for each new area and requiring you to strategize and act differently. each other in each region.
The setup process to take out enemies with their own weapons is fun, and when you first do the ‘quadra trick’, which sets the screen on fire as the camera moves momentarily to take note. carnage scene, it’s thrilling.
Swordship is a clever, unique and fun concept. It looks good, sounds good, and plays well. That means the RNG is annoying, which means that, while you can learn enemy behaviors, you sometimes get lost in the fight. Even camera shifting and deceleration (which can be disabled) can sometimes disorient you from your position, resulting in sudden death. At the same time, although not perfect, its evolving and increasingly intense nature has great appeal to score hunters. And, when you grab that container, move under a barrage of lasers, detonate three mines in quick succession, and blow the screen high, it will earn its own badge of honor.