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Splatoon 3 version 1.1.1 Update now, here are the full patch notes

Splatoon 3
Image: Nintendo

Exactly a week after its release, Nintendo has rolled out a new update to its latest first-party title Splatoon 3.

This brought the game to Version 1.1.1 and included a lot of changes. There are tweaks to the game’s Splatfests, player controls, multiplayer – including Salmon Run, Story Mode tweaks, and more.

You can get the full summary in the patch notes below, courtesy of Nintendo’s official support page:

Version 1.1.1 (Release September 15, 2022)

Changes to Splatfests

  • Tricolor Battle spawn rate has been adjusted. From the defensive team’s point of view, they will be less active than before.

Changes to Player Controls

  • Fixed an issue where it was possible to jump further than normal with Squid Roll by making a certain input while charging the Squid Surge.
  • Fixed an issue that appeared when playing for a long time without closing the software, such as shots from the player’s primary weapon firing incorrectly.
  • Fixed an issue where players could move on water or stand on water when moving fast. For example, when doing a Dodge Roll with Splat Dualies.

Changes to multiplayer

  • Fixed an issue where connection failure occurred with high frequency at the end of battle due to the connection environment.
  • Fixed an issue with Bloblobber where the collision detection of the third and fourth blobs of a volley became extremely small.
  • Fixed an issue where cash and experience weren’t awarded in certain cases when the battle ended prematurely due to a lack of players.
  • Fixed an issue where, in certain modes, players would not be able to cancel matchmaking when not enough other players were gathered. Matchmaking is now automatically canceled after a certain amount of time has passed.
  • Fixed an issue in the Sturgeon Shipyard where it was possible to enter the back of certain drawbridges.

Changes to Salmon Run

  • Fixed an issue where connection failure occurred with high frequency at job termination due to connection environment.
  • Fixed an issue with Mudmouth E eruption events where Mudmouths moved in unexpected ways.
  • Fixed an issue that caused some players with identical titles to be considered “ranked assistants” and not receive Ranked Points.
  • Fixed an issue where repeatedly damaging a submerged Maws with certain special weapons would crash the game.
  • Fixed an issue where players were stuck in stage terrain.
  • Fixed an issue where at the end of a battle, Grizzco points earned would be displayed as less than the amount actually added to save the data, which would cause the player to not be able to claim the reward.
  • Fixed an issue where the announcements at the beginning of Wave 3 could change based on whether King Salmonid appeared or not.

Changes to Story Mode

  • Fixed an issue where, after completing the final stage, a communication error would occur in the middle of a certain scene and return the player to square one.
    • The cutscenes after the clear can be viewed by deleting the final stage again.
    • In the event of this error, the last stage is considered deleted and this stage can be omitted from the pause menu upon rerun.

Other changes

  • Fixed an issue when starting the game for the first time where the game might get stuck and unable to advance from black screen after screen where yellow and blue ink mixed together.
  • Fixed an issue where downloading battle replays would sometimes cause the game to fail to advance.
  • Fixed an issue where the game would crash when the schedule was updated while trying to join friends.
  • Fixed a rare issue where the game would crash while the player was visiting the store.
  • Fixed an issue where communication errors could occur when players trade in store equipment.
  • Fixed a possible connection failure when purchasing weapons. The player will then appear to have the weapon equipped despite not being able to purchase it, which will cause a connection failure if the player tries to join a battle.

Since this update patch focuses on Splatfest-related changes and addresses bugs that could significantly affect game progression, we made it a priority to release.

Please note that changes to the frequency of the Battle of Tricolor should be considered temporary. Currently, there will be many cases where the player chooses the Battle of Tricolor but is placed in the Turf War battle instead. Going forward, the specifications of Splatfest-matchmaking will continue to be tweaked and this issue will be fixed. We are planning to make these adjustments when the new season starts in December.

The next patch will focus primarily on balance adjustments and other issues that are beyond the scope of the current patch.

We continue to observe and analyze battle data and are planning to make adjustments midway through the current season.


This latest update follows Version 1.1.0. You can learn more about this in our previous post.

Have you downloaded this update yet? Noticed anything else? Leave a comment below.

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