Sony releases first accessible controller
“Our goal with Project Leonardo is that it enables more players to enjoy the remarkable games that PlayStation Studios and our development community are creating for PS5,” said Ryan. “Millions of gamers play games to enjoy exciting experiences, build new friendships, or hang out together. The opportunity to make the game accessible to more players is something all of us at SIE are passionate about.”
The partnership between individuals with disabilities and PlayStation is also indicative of the industry’s commitment to increasing accessibility. Project Leonardo has similarities with Microsoft’s Xbox Adaptive Controller. On Xbox and Windows, players can enable a feature called Copilot, which allows them to connect two controllers to act as a single device. For physically disabled players who have difficulty reaching certain inputs or even pressing specific buttons, the chance of selection is crucial. In a press release, a Sony Interactive Entertainment spokesperson explained the mechanics behind PlayStation’s version of Copilot:
Project Leonardo “can be used as a standalone controller or paired with an additional Project Leonardo or DualSense wireless controller. Up to two Project Leonardo controllers and one DualSense wireless controller can be used as a single virtual controller, allowing players to mix and match devices to suit their gaming needs. their specific or play cooperatively with others. For example, players can supplement their DualSense controller with a Project Leonardo controller, or use two Project Leonardo controllers separately. Friends or family members can also assist by helping control the player’s game character with a DualSense controller or a second Project Leonardo controller. The controller can be dynamically turned on or off and used in any combination.”
In addition to the ability to use more than one of the new controllers, the new device can also be paired with third-party external buttons and switches to enhance the device’s overall accessibility. Sony did not say whether Project Leonardo will be compatible with the Logitech Adaptive Kit or interoperable with PCs, or even if Project Leonardo will be the device’s final name when it hits the market. But more alternatives mean players with physical disabilities won’t be restricted in their setup. And, as Jim Ryan notes, that’s the goal.
With more games and now consoles, open to all players, including those with disabilities, players can discover and experience moments that define pop culture just as the game continues. create. Project Leonardo is just one tool in an ever-growing arsenal of accessibility. But for those with disabilities who can’t use the PS5, this controller bridges the gap.
“Our mission is to use technology and innovation to make games more accessible to everyone,” said Ryan. “We are working towards a future where players of all abilities can share the joy of gaming. Whether through in-game accessibility settings, platform UI features, or new products like Project Leonardo, PlayStation Studios and our product development team are dedicated to making it happen. realistic. Our hope is that the games industry will become even more inclusive, and we are grateful to be part of this journey.”