[Review] Malaysia Postknight 2 adventure RPG mobile game

About two weeks ago, I found myself playing Postknight 2, a mobile RPG developed by Malaysian game studio Kurechii.

Threatened by the whirlwind of chaos Ni No Kuni: Cross Worlds (my review is here), Postknight 2 looks like a quiet and unassuming game by comparison. A safe bet, if you will.

Honestly, I didn’t quite expect to be as invested and impressed as I did.

Image credit: Postknight 2

But soon after, I was earning materials to upgrade weapons, forging my friendships with NPCs, and traveling the world of Prism as a Postknight that ranked my way to the top.

The game also got a sizable update on August 2nd, with another coming in September, so now is a good time to get in on the fun.

To celebrate the recent update, here is my review of the Malaysian-made mobile game.

Attracts old and new players alike

At first, I worried that I wouldn’t understand the premise of Postknight 2 because it’s technically a sequel to Kurechii’s Postknight.

Thankfully, the game is standalone, so those who haven’t played the first game since 2017 can still enjoy the second.

In fact, Postknight 2 is an extremely friendly game for new players like me. While the game doesn’t overwhelm you with its complicated user interface from the start, it also doesn’t bore you with a lengthy intro scene or a lengthy tutorial.

Instead, the game trusts its players, steadily introducing different characters through the plot itself, fueled by dialogue rather than some slick narrative.

While some people may just skim through all the dialogue bubbles, I find this style of storytelling very pleasing. It follows the “display not tell” philosophy.

Most of the characters in the game also have distinct personalities. Take Pearl and Almond for example. Pearl is shy and nervous, which is determined by her inability to pass the entrance exam to become a Postknight.

On the other hand, Almond has a lot of ambition and is a bit overconfident. Both are charming in their own way.

Even the innkeepers, merchants, blacksmiths and alchemists of each city had their own characteristics.

Some characters, such as Pearl, are also interactive and players can develop their level of friendship with them by giving gifts. However, there is a cooldown.

I really enjoyed figuring out what gifts each character liked through trial and error. We may also accept gifts from them — although I wouldn’t really say that’s a fair trade. Oh good.

A well-paced and well-organized game

Overall, I appreciate the obvious motivation for our character, which is the desire to be an S-ranked postknight.

But while that goal is the overarching theme of the game, and players must intentionally complete certain tasks and tests in order to rank up, what really pushes us forward on the journey. Yours are smaller arcs limited to each city or village you’re in. .

Image credit: Postknight 2

Another key element that I like about the game is its great pacing.

Aside from the plot or how the characters and game mechanics are introduced, the best way this can be observed is in terms of level difficulty.

While the game isn’t hard to beat, the difficulty increases dramatically, which encourages players to make the most of the game to level up stats and gear as needed.

Speaking of stats and gear, the way levels work in this game is just *chef kiss*. It’s one of those games where you are given a selective number of points when you level up and you can choose which stats to increase.

Image credit: Postknight 2

There are four categories you can enhance — strength, agility, intelligence, and vitality. Strength and agility are fairly straightforward, while intelligence increases healing and vitality increases max HP.

When I say well-organized game, I’m mainly talking about user experience (UX). The way you can access stats, profiles, achievements, regions and all the different elements is simple but structured in an aesthetic and functional way. Basically, they just make sense.

Image credit: Postknight 2

More than just a mindless clicker game

While the game’s combat mechanics may seem heartless at first, with the way it works like an auto-runner game hitting enemies, it’s so much more. Actually, I’d say there are several strategies for it.

The game’s combat has three parts — attack, defense, and recovery. The recovery element is especially interesting, as I thought at first the player would have to cook potions and have a limited amount of healing potions to use in combat.

However, unlimited healing isn’t basically OP as one might think. There is a cooldown and some enemies can basically combine you so you can’t block or attack.

The weapons also play quite differently. There are three types of weapons – sword and shield, two-handed dagger and two-handed hammer (AKA heavy weapon). The latter two weapons can be both offensive and defensive.

Image credit: Postknight 2

Each location has its own sets, with each location’s weapon better than the previous one. Sets include weapons, armor, and hats (i.e. helmets). Fully equipping sets also gives you a bonus, such as extra healing, higher critical damage, and more.

My weapon of choice is the Heavy Weapon, which is quite surprising since I usually prefer swords or speed weapons in the game.

I also like the way the different enemies act. Quite a few enemies behave differently, so they really have a reason to exist.

You also shouldn’t worry about running out of in-game content. In addition to completing your daily quests in the Prism Pass, players can also focus on climbing in the Postknight hierarchy (C, B, A, S, in ascending order), this not easy.

Image credit: Postknight 2

To do that, you need to earn enough tokens by performing delivery tasks that refresh every few hours and meet the other criteria listed. Once done, you must go to Postknight Headquarters and take an exam.

It took me five attempts to get to B-Rank, and it took me a lot of patrols to get enough materials to upgrade my weapons and gear.

Once you reach Rank B, you’ll also gain access to three divisions — Pyrodash, Neverwhisk, and Etherdawn. Once joined, you have access to a division bonus whereby you must defeat a certain number of a specific enemy to receive a division token that can be exchanged for equipment.

I accidentally joined the first zone that appeared, which was the Pyrodash division. I could still ditch this part, but at this point, I’m too invested. Pyrodashers unite!

The epitome of a good mobile game

Perhaps most importantly, the game has a quick recovery time, which means you can continuously play the game. When you die on a level, you might have to wait a few seconds before your health is fully recharged, but honestly it shouldn’t be a big deal.

Noting the quick recovery time, I find that Postknight 2 is made by people who not only understand what the audience wants, but care deeply about it.

Postknight 2 is a game that can be fully experienced even if you’re a free-to-play gamer, and it never really shows any predatory behavior in terms of getting you to sign up or do games. microtransactions to get the most out of the game.

Image credit: Postknight 2

I think this is made even more evident by the way Kurechii values ​​his fans. Take recent updates as an example.

This game is perfect for those who are looking for something light, fun and exciting. I wouldn’t go too far to call it immersive, but even so, the world building is fun.

At the time of writing, I am still a person after the night of the B rating completing my work in Caldemount, the capital city of Kurestal. But hopefully, I’ll be able to visit neighboring Quivtol before the 1.4 update releases in September.

  • Learn more about Postknight 2 here.
  • Read other articles we have written about the game here.

Featured image credit: Postknight 2

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