Trailers, screenshots and previews of A Little Left Side paint a picture of a tidying game about keeping things tidy – and a cat intervenes and the cats are good. It’s not exactly, but there’s a lot more going on in Max Inferno’s first game. Providing you with single-screen scenes of real-life objects like books, batteries, and cleaning products, the game invites you to organize. The simplest requests are just tidying up a drawer, or retouching some paintings, but it quickly becomes more complicated, bringing in realist daydreams. magic on how to arrange balls and stars to satisfy some kind of fantasy rule.
And it is the imaginary nature of the rules that most surprises. For example, re-assembling a torn picture has a clear and obvious goal, but what is the goal? the right how to draw pencils? Shortest to longest? The most yellow to the most purple? The sharpest to the most blunt? There’s no one right answer, so the game will usually accept whatever is your personal intuition – then you’ll be shocked at the fact that there are other ways to see what seems to be. sure.
Aside from cleaning, the most interesting puzzles are about being observant: imagine the importance in a particular rotation of the cup or discover the frenzied excitement of arranging certain things. in the cabinet. The mundane world is reacquainted and re-examined, with meaning found in the shape of objects or the way things intersect in the world. Every success is a small greeting “I think so too!” – proof you are not alone in the universe.
Just as much fun, A Little to the Left manages to craft a character for you to live with. While ‘junk drawer’ is common, the specific content of this extremely specific, personal and private trash drawer. In addition to simply browsing through this person’s in-house content, you are given an insight into their mind. You might immediately want to sort their books by height or color, but it feels strange to discover this invisible person who will arrange them in order. thickness. Not only do you see and touch their stuff, but you also learn to see them the way they do.
But when the hard work is over, this obsessive spirit is eager, without a moment’s peace, to rearrange a mountain of buttons or another horribly messy battery. A very interesting new puzzle, but the most difficult one is a task that is difficult to solve with the relative precision of a touch screen. A screen full of tiny particles can seem like a long road ahead.
Like in last year’s other indie clean them up, decompression, your intimate role in dealing with someone’s privacy effects promotes a sense of responsibility to treat them with respect and dignity. This contrasts with purely abstract puzzle games – most are of course – and elevates A Little to the Left to something a little more meaningful. At the same time, the puzzle solving is absurd but still ‘acceptable’, the hint system is provided for free, and the option not to be judged as just ‘leave it as it is’ and switch to another scene makes everyone what seemed like a passing thought. Constantly refreshing the puzzles daily also affects that ephemerality.
When it’s all about clicking, A Little to the Left offers an experience that’s a strange mix of semi-passivity and visceral infiltration. It’s only the cases when tiny touch targets call for the mouse pointer that the magic goes away. Once that happens, the simpler, less surprising puzzles won’t be able to program on their own. As a piece of music, it doesn’t always maintain the best rhythm, but when it does, it is stimulating, quiet, and memorable.