OneShot: World Machine Version Review (eShop Conversion)

A cat-like child named Niko wakes up in a rotting house, locked in a room with a bookshelf, password-locked computer, and a TV remote on the floor. It’s too dark to read a book and there’s no sign of the password anywhere – it’s up to you to find the way out. Not long after, Niko came across a large light bulb in the basement. Carrying this award into the lightless garbage heap, a prophetic robot proclaims Niko the savior – a savior meant to bring the sun to the tower at the center of the world to restore daylight. This is the setting of OneShot: World Machine EditionA short point and click adventure game originally developed in 2014 with a sad and lovely story.

It’s difficult to rate games like OneShot because digging too deep into the narrative spoils the experience. Just know this: developer Future Cat makes you – the player – a character in the story. Niko’s Quest is framed as a PC installed game that functions as both a menu and a narrative device. Options to choose backgrounds, change color schemes, view achievements, and the like take the form of icons on the screen. Niko will regularly break the fourth wall to speak to you by your Nintendo Switch profile name as you guide her through a dying world. Future Cat cleverly uses this dichotomy between desktop PC and internal games to add layers of creativity to an already engaging adventure.

Item-based puzzles – thinking Secret of Monkey Island with a sense of despair rather than blatant humor – preventing Niko from advancing through three separate zones. For example, a robot gatekeeper asked us to sign the ledger to get through, but didn’t have a pen. We went, guiding Niko through the dilapidated Glen in exchange for an inkwell and finding something suitable to dip in. This includes talking to forgotten robots and oppressed inhabitants, all of which are full of charm and accompanied by an undercurrent of humor that keeps things from getting too bleak. Unlike the point-and-click adventures of two or three decades ago, there were no puzzles to confuse us, but the dopamine rush hit us equally as everything slid into place. Before we knew it, the credits were rolling, and we sat back, pondering over the bittersweet ending.

If we had to name one grip, it stems from the way OneShot was originally designed for actual PCs. Mouse pointer control and the size of the in-game window were lost during bringing the game to the console. We found it hard to see the finer details of the pixel world in windowed mode – especially without the Switch attached – or too blurry when in full screen with thick and out of focus borders. central.

However, this is not a big deal. In fact, we can’t think of a good reason not to recommend OneShot: World Machine Edition to anyone with an interest in point-and-click adventures. After all, there are far worse ways to spend an afternoon or two than to guide Niko through one of the loveliest and most innovative indie titles available on Switch.

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