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Marvel Snap’s Best Decks for Beginners (and How to Get New Cards)


Marvel Snap, the new card game from Second Dinner Studios, is a fresh change of pace for the genre, with quick games and a design built for easy play on phones. But with so many cards to sort through, it can be hard to figure out how to get new ones or what to play.

Fear not, warriors. After playing this game for hours on end, here are some of my favorite decks to play in Group 1 (and what that means), as well as ways to add new cards to your collection.

How to get a new card

Short answer: Just keep playing!

Long answer: Marvel Snap bypasses some of your competitors’ pay-to-win mechanics, allowing you to get every card in the game for free (randomly, however, you can’t buy or craft specific cards). As you play, you will earn Credit (they are blue and look like computer chips) and Accelerator (green, and looks like atoms). Credits apply to all cards, while Boosters are specific to certain cards. By using both, you can upgrade your cards into rarer, nicer versions.

In addition to making you feel good about your collection, card upgrades also increase Collect level. This number represents the overall strength of your collection and is viewable at the top of the homepage – it’s the number in the green outline below your profile picture. Every few Collection Levels you unlock something – sometimes Credits, sometimes Boosters, but sometimes it’s Mystery card.

The Mystery Card will unlock a random card in “Pool“Which you are participating in. From Collection Level 18 to 214, you are in Pool 1 and will only get cards from that Pool. Group 2 unlocks at 222 and Group 3 unlocks at 486 (it will take you a while to get to either of those).

So let’s just talk about Group 1, because that’s where most of you are going. What’s the easiest and best deck to make in the early stages of your Marvel Snap journey?

Here are some of my favorite picks so far. Shout out to Snap community who consulted each other online on different deck choices and helped me figure out what I enjoyed playing.

A ferocious attack (aka “Kazoo”)

Deck list from Marvel Snap, with card images for Ant-Man, Elektra, Squirrel Girl, Korg, Nightcrawler, Rocket Raccoon, Angela, Captain America, Ka-Zar, Blue Marvel, Onslaught, and America Chavez

Image: Studios Monday Dinner

Key Cards: Ant-Man, Squirrel Girl, Angela, Captain America, Ka-Zar, Blue Marvel, any other expenses

This deck is the most consistent and easy to play. It relies heavily on one-price cards and Ka-Zar (the origin of the community’s beloved nickname for this deck, “Kazoo.”). Ka-Zar is a four-energy, four-price card that has a Happenning the effect when all your one-price cards gain an extra power. It makes sense to combine him with a bunch of one-cost cards, right?

My current Kazoo deck has six cards of one price: Ant-Man, Elektra, Squirrel Girl, Korg, Nightcrawler, and Rocket Raccoon. Ant-Man and Squirrel Girl are the two most important costs, as they pair best with Ka-Zar and some of the other mechanics in this deck. In addition to Ka-Zar, it also has other cards that work well with full tables – Angela, Captain America and Blue Marvel – with Onslaught and America Chavez being a late game six-price pair.

Dino Delight

Deck list from Marvel Snap, with card images of Ant-Man, Mantis, Nightcrawler, Cable, Sentinel, Cosmo, Jesica Jones, White Queen, Iron Man, Devil Dinosaur, Onslaught, America Chavez

Image: Studios Monday Dinner

Key cards: Mantis, Cable, Sentinel, White Queen, Devil Dinosaur

This is my favorite game, although it takes practice and patience to master. This deck relies on you stuffing cards into your hand, as the Devil Dinosaur gains +2 power for each card in your hand.

That’s why the other important cards listed here are all the ones that lead to you drawing more cards – when you play Devil Dinosaur you want to make sure you’re getting as much value as possible. That means being extra careful when thinking about playing each card – sometimes it makes sense for this deck to simply get through the turn early. Jessica Jones and America Chavez both fit here; in general both are good cards, but Jessica Jones’ ability encourages you not to play more cards, while America Chavez is a guaranteed six to keep an eye on your dice .

Odin revealed

Deck list from Marvel Snap, with card images for Nightcrawler, Rocket Raccoon, Yondu, Medusa, Star-Lord, Scarlet Witch, Ironheart, Enchantress, Jessica Jones, White Tiger, Gamora, Odin

Image: Studios Monday Dinner

Key cards: Ironheart, White Tiger, Odin

The mechanic revealed to be a very important person in Marvel Snap. It is an effect that activates when a card is revealed (the card is dealt face down for the first time before being flipped). The six-price Odin is a very powerful Group 1 card, as its reveal effect will trigger the reveal effects of all your other cards at that location. That means if you stack the other three reveal cards and then play Odin, those abilities will trigger a second time (or, if these cards are in the Kamar-Taj position, where the reveal ability is the size of the trigger). activated twice, a third and a fourth).

That can lead to some powerful combinations, especially with Ironheart (who gives your 3 cards +2 power) and White Tiger (who summons a 7 Power monster to a friendly location). ).

There are many cards with Reveal mechanics in the game. Feel free to tinker with what feels best to you, but the late game White Tiger + Odin combo is hard to beat.

Ongoing (or Enduring Iron Man)

Deck list for Marvel Snap, with images for the cards for Ant-Man, Nightcrawler, Armor, Colossus, Sentinel, Mister Fantastic, Punisher, Captain America, Namor, Iron Man, Klaw, and Spectrum

Image: Studios Monday Dinner

Main Cards: Ant-Man, Mister Fantastic, Namor, Iron Man, Spectrum

Like the reveal mechanic, continuity is pretty simple: They’re effects that last forever (unless your opponent uses a card like Enchantress that can negate them). Just like the reveal, there’s a lot of cards going on in the game, so mix and match to find the one you like best.

In my opinion, the most important thing is to have at least two of Namor (who can win the slot yourself), Iron Man and Klaw when trying out this deck, for you to have a chance to own some power in the game later. Iron Man in particular is very strong – he doubles his strength in whatever position he is in, so he’s a great guy for whatever else you’re going for. With Namor locking a location for you, all you have to do is win another, and bet with certainty that Iron Man or Mister Fantastic/Klaw (both of which power up multiple locations) can handle the rest for you.

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