Adding something new to a beloved and familiar universe like Star Wars must seem like an impossible task. Can you imagine how difficult it is to show someone a new Star Wars robot, city or planet and convince them that this thing has been here for a long time, you just haven’t seen it. just see it? What a fun thing to try!
And yet, the developers at Respawn Entertainment who are behind Star Wars Jedi: Survivortook off his hat to the ring with confidence, not only creating new characters and locations in Star Wars (besides those already featured in the excellent Jedi: Falling Command) but veers even more completely away from the established movie norm to explore the latest era of Star Wars: High Republic.
The stones on those people.
[Ed. Note: This post contains minor spoilers for the first act of Star Wars Jedi: Survivor.]
This is one of the biggest surprises hidden in Star Wars Jedi: Survivor – game Actually entered the High Republic era. It’s not shy about this. Its rich data bank entries continually reference the times. It was a time when many of the ruins of the Jedi and Breath of the Wild-esque the temple you encounter built, and that’s where the game’s villain, Dagan Gera, comes from, as Cal Kestis learns after waking him from a centuries-long slumber in the Bacta tank.
On the one hand, this is pretty cool! The High Republic is a new installment of the Star Wars canon that so far has mostly existed in books and comics; Seeing its icon displayed in three-dimensional form is a neat tool. Respawn’s inclusion of these elements also signals serious commitment to anyone unsure of how Disney-era Star Wars is invested in this part of the timeline. Video games take a long time to make and they have a pretty long shelf life, so this narrative turn seems like a sign that Powers That Be is interested in storytelling in this setting. for a short time.
But beyond that: The High Republic isn’t special mean anything yet. Settings is just beginning to be explored in depth (you can read Our bait about it is here), and while introducing some new characters that have become fan favorites, like the cranky Jedi Elzar Mann or the sentient alien rock Geode (No kidding! rock!), stories set in the High Republican era don’t quite make a case for themselves yet. There’s a lot of adventure, but it’s definitely still more of a publishing initiative than a place fully realized with its own unique stories.
Consider its closest analogy: Old Republic sounds similar, an era thousands of years before the movies, crucially, there are two hugely popular movies. Knights of the Old Republic video games associated with it. Now, that setting is its own flavor of Star Wars, with additional books and comics. The High Republic, set just a few hundred years before the era of the prequel and original trilogy, still hasn’t quite got its KOTOR moment. Among its various stories – the rise and fall of the Jedi space station Starlight Beacon, the growing threat of Nihil space pirates, and a few mysteries involving the Force – it mostly a good way to hang out with some new Jedi.
Jedi: Survivor fulfills an important function in further establishing the High Republic as an investment-worthy setting by having favorite character from Jedi: Falling Command wrapped in its history. Soon, this installation will be more supported by Domestic worker, the upcoming (and mysterious) new Disney Plus series set in the era. Slaughtering High Republic will be a long game, and more importantly, a distinctive games rather than games played by stories that revolve around Palestinians and the Star Wars animated series.
Right now, The High Republic is like a bunch of tabletop RPG source books filled with interesting tidbits to entice, with no single niche story to appeal to everyone. Jedi: Survivor is a pretty good attraction for fans curious about this new setting, but they might be surprised at how much potential it has.