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Elden Ring update 1.06 nerf Rivers of Blood, increase Greatswords

Elden Ring Developer FromSoftware released a new update for the open-world action RPG on Tuesday, fixing a long list of bugs and making a variety of balance changes. Those changes include nerfs to Rivers of Blood SwordCorpse Piler and Bloodhound’s Step Ash of War skills – two elements of Elden Ring PvP that you may have been very annoyed with over the past six months – and buffs for heavy weapons.

Patch 1.06 for Elden Ring also adds something new: the ability to send summoning tokens to summoners in multiple regions, including “distant regions,” said FromSoftware in the game’s latest patch notes. . Players can now help friends and strangers from afar, or invade their enemies in a larger area as they see fit.

For players Elden Ring offline, the patch also brings changes to part of the White Mask Varre’s quest, which allows the player to fight a new NPC instead of fighting other Tarcked people in multiplayer. (Varre’s quests previously required three infiltrations and access to an online multiplayer server.)

PvP enthusiasts should expect to see fewer instances of Bloodhound Step and Rivers of Blood, as both tactics are currently less effective. Patch 1.06 reduces invincibility travel distance and frame count when using Bloodhound’s Step – closest thing Elden Ring had to move the teleport – and further degrade its performance when used continuously. A close equivalent, the Quickstep skill, has been given a slight boost, although its performance is also reduced with continuous use.

Finally, pour some health on the Corpse Piler weapon skill, the default skill for the Rivers of Blood katana. FromSoftware has reduced the Corpse Piler’s damage and the blood spatter’s build-up, but the damage dealt to the blade itself is only slightly reduced.

Continue reading for Elden Ring The full patch notes of patch 1.06, have better news for fans of greatswords and other major weapons.


The main changes included in the latest update

Additional factors

  • Added the function to send summons to summoning groups in multiple areas, including remote areas.

※ When sending a co-op token to remote areas with this function, summoning groups in “Mohgwyn Palace” will be excluded

  • Added the function to penetrate a larger area, including remote areas
  • Added a new way to upgrade White Mask Varre’s quest in addition to participating in the multiplayer invasion by defeating a new NPC

Change balance

  • Added the following adjustments to Greatsword, Curved Greatsword, and Great Hammers:
  • Reduced rolling time to make it possible after an attack (Jump attacks, dual-use attacks, and attacks when mounted are not included)
  • Increases the movement speed of strong attacks and attacks (not including mount attacks)
  • Guard Counter movement speed increased
  • Increases Great Axes attack speed and reduces rolling time to make it possible after an attack (Excluding jump attacks, dual-use attacks, and attacks when mounted )
  • Increases rolling distance when the player has a light equipment load.
  • Increase hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increases the range of “Glintstone Pebble” and “Glintstone Dart” projectiles while reducing damage and power
  • Reduced Ash of War “Bloodhound Step” movement distance and invincibility frame while adding the changes below:

・ Performance decrease with continuous use

・Increase movement distance when loading light equipment

  • Shortened activation time when consecutively using “Quick Step”, increased ability to bypass enemies when locked, and added changes below:

・ Performance decrease with continuous use

・Increase movement distance when loading light equipment

  • Reduces the damage and health accumulated of the weapon skill “Corpse Piler” when attacked with health. When hit by the blade, the damage is only slightly reduced
  • Decreased target tracking of “Stars of Ruin” magic

Fixes

  • Fixed a bug where some of “Lucerne’s” attacks could not penetrate enemy guards
  • Fixed a bug that made it difficult for a two-handed attack with “Hound of Hounds” to break an enemy’s stance
  • Fixed a bug that caused the effects of “Determination” and “Royal Knight’s Determination” to disappear after using the skill “Parry” with a dagger
  • Fixed an issue where dual use of Ax and Greataxe caused additional effects from Spells, Weapon Skills, and Items to not apply correctly
  • Fixed a bug where using Halberd with two hands made it harder to withstand enemy attacks after using the guard counter
  • Fixed a bug that caused the physical attack affinities of some weapons to differ from those listed in the description.
  • Fixed a bug that made the player more vulnerable to enemies when wearing the “Night of Death”, even while crouching
  • Fixed a bug that caused a flame-charged attack to damage an allied character while wearing “Death Cloak”
  • Fixed an issue that caused HP to regenerate when switching your gear to certain armor types
  • Fixed a bug where effects added to weapons when using “Mists of Slumber” were lost when the player received an attack
  • Fixed a bug that caused the playable character’s movement to become unstable when hitting certain enemies with the skill “Ghostflame Ignition”
  • Fixed a bug that prevented players from using the next attack of the skill “Black Flame Queen” when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm”, allowing the player to more easily withstand enemy attacks when using the skill with insufficient FP
  • Fixed a bug that caused the effects of spells and items added to right-handed weapons to occur when certain weapon skills were used with the left hand.
  • Fixed a bug that caused the FP cost description of some weapon skills to differ from its actual FP cost
  • Fixed a bug that allowed “Rock Blaster” to not consume any FP when used with a staff in the left hand and no weapon in the right hand
  • Fixed a bug that caused the paid version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug that caused players to receive less HP recovery from spells and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
  • Fixed a bug where “Opaline Hardtear” could not increase the ability to negate physical damage
  • Fixed a bug that prevented players from jumping in mid-air while riding under specific conditions
  • Fixed a bug that allowed a giant weapon attack when mounted to hit twice in a row
  • Fixed a bug that caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug that caused the attack effect of some weapon skills to persist in specific cases
  • Fixed a bug that sometimes caused severe performance issues at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug that prevented players from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug that allowed users to reach certain inaccessible areas in multiplayer
  • Fixed a bug that caused the multiplayer area to have different boundaries than expected
  • Fixed a bug that caused some enemies to have incorrect visuals and behavior.
  • Fixed a bug that caused audio to play incorrectly in certain cases.
  • Fixed a bug where some areas could cause players to be unable to move, resulting in death
  • Fixed a bug that caused some places on the map to have incorrect images and hit boxes.
  • Fixed a bug in some maps that allowed users to go to unexpected locations using certain procedures.
  • Fixed a bug with the PC version that caused click input to occur when equipping Staves or Sacred Seals and switching Windows to work.
  • Other performance improvements and bug fixes.

Other

  • Added “ERROR” text to unauthorized entries

※ In update file 1.04, we fixed a bug that allowed players to transfer unauthorized items that could not be obtained in the game to other players

After the distribution of this update file, possession and use of these unauthorized items will result in a warning or penalty after a certain period of time.

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