Diablo Immortal Claims Lowest User Score in Metacritic History

Soldiers fight a dragon...demon...balrog...thing in Diablo Immortal.

Picture: Snow storm

Review aggregator sites are hardly anyone who analyzes the quality of games, especially when it comes to user reviews and Specifically in the era of bombing. However, some data points are not predictable: Like noted by VGCBlizzard’s recent Diablo Immortal currently holds the claim of the lowest user score on Metacritic.

First released this month for PC and mobile devices, Diablo Immortal is a free-to-play iteration of Blizzard’s genre-defining series of fantasy loot games. Although I have not played, my colleagues say it’s actually pretty good, if you can ignore all the bullshit that tends to come with the monetization model. The core game loop is an explosion, they sayand the production values ​​are through the roof.

However, it seems many players can’t see past those. As of this writing, Diablo ImmortalThe PC version of is the 4,887th highest rated game, rating by each user, on Metacritic — put it at the bottom of the list. It’s directly behind Warcraft III: Reforged (0.6) and Grand Theft Auto: The Trilogy – Final Edition (0.6). Of about 2,500 user reviews Because Diablo Immortal on PC, around 2,475 is negative. (The iOS version has a rating of 0.5. Metacritic doesn’t seem to list any user reviews for the Android version.)

Metacritic's user scores show Diablo Immortal at number 4,887 with a rating of 0.2.

Screenshots: Metacritic / Kotaku

Most criticisms are taken directly at everlastingof microtransactions. “Microtransactions suck and make the game trash. I actually created an account to set it to zero,” one person wrote. “This game is just a masked slot machine for kids,” wrote another. Another likened it to “psychological warfare”.

User reviews are often a disaster, with much Game weathered unfair campaigns about “issues” have bad faith, but many reports indicate Diablo ImmortalMicrotransactions are indeed exploitative, even when compared to other games with similar insinuations. A live streamer spent $6,000 on microtransactionsdidn’t show up at the end not at all High quality gears. There are also public statement that it takes over $100,000 to fully level up a character in the game (although that math seems… confusing). The game’s internal purchases are minen part why it Not available in other countries with strict anti-theft laws, such as Belgium and the Netherlands.

The problem seems obvious: Diablo fans want microtransactions far, far away Diablo. Good thing Blizzard recently clarified that next year Diablo IV will be a high priced gamehence the absence of all bells and whistles (extremely pinched) Diablo Immortal at the bottom of the Metacritic list.

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