DeanBeat Summit: GamesBeat through 2022 will highlight how science fiction becomes reality

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Who would have thought that 30 years after publication Neal Stephensonscience fiction novels by Snow – the book that coined the term metaverse – one of the best-selling non-fiction books of 2022 (The Metaverse, by Matthew Ball) will be about the real technology behind the metaverse?

And I never thought we could get Stephenson, who ended up starting his own supermarket company. Lamina1appear as a speaker at the same time Next Summit Game in 2022 conference with that super-reverse author Ball, who will open our online preview on Monday (the live show runs from 9:55 a.m. to 11 a.m. on Monday, and the live event takes place). on Tuesdays and Wednesdays in San Francisco; you can use code Dean50 for 50% off).

We have a lot of exciting sessions that repeat this sci-fi theme that has become a reality. I hope you’ll notice that many of these links lead to our past coverage of these people and the stories that get them on our stage next week.

Gaming of course

Of course, it’s not all about science fiction. We will have more discussions about actual games, like The Sims manufacturer Maxis cooperates with Werewolves to do user-generated content, Bainpredictions of the gaming market, YouTube Gaming Katherine DeLeon talking about GenZ and SAMSUNG talk about cloud games.

We will also be holding a women’s meeting at our fifth Breakfast for women in the game and our second with actual food. Rachel Kaser will moderate a panel over breakfast with Glow Up Games’ Latoya Peterson, Tammy McDonald by Griffin Gaming Partners and Beryl Li of Game Guild Yield.

Open Metaverse

Neal Stephenson is the co-founder of Lamina1 and the author of Snow Crash.
Neal Stephenson is the co-founder of Lamina1 and the author of Snow Crash.

There’s nothing more meta-appropriate than Neal Stephenson starting a metaverse company to promote the open metaverse, which he hopes won’t be controlled by any one company.

It is often said that the book of prophecy by George Orwell 1984 is a warning, not a manual. In Ready Player OneErnest Cline’s novel popularized in Steven Spielberg’s film warns that a single company can dominate the Oasis or metaverse version of the book. Snow similar in its description of a chaotic world beyond our control.

Mark Zuckerberg’s meta has content inside with the launch of the new Meta Quest Pro enterprise VR headset. But many worry that he will build one of those walled gardens that will dominate the metaverse, at least the version of it that takes place in virtual reality. But Zuckerberg has warned that Apple could be a bigger problem, dominating the tech world through its control of hardware and the developer ecosystem. He called for an open metaverse. Do we believe him?

Still others say that big tech companies cannot be trusted to tear down their walled gardens. Stephenson himself has become so concerned about this that he co-founded Lamina1, which is also spreading the open metaverse rooted in open source technology and advocating creative, technical, and artistic people. I will talk to him about that at our event.

Game developers are leading the way for the metaverse and companies like Neville Spiteri’s Wevr is making it easier for them to develop metaverse apps. Standards bodies such as The Khronos . group is setting the rules of the world. Companies like SandboxUpland and Ready Player Me are thinking about how to make the metaverse interactive so that people can own their content and take it between worlds.

Our content ownership is what users get back from the big tech companies. Unstable CEO Herman Narula envision a “data commonplace” where we own our data and take it with us. We may keep our data private or profit from it if we wish to do so, based on our own choice.

And as we see in everything from creators to esports (in a panel moderated by Jordan Fragen), the players themselves want to take control. And with all this excitement, Kavya Pearlman of XRSI will censor a board that might warn us of the hard-to-reach moral lessons we should learn from gaming to the metaverse.

AI Acceleration

The peripheral will be released from Amazon Studios on October 21.
The peripheral will be released from Amazon Studios on October 21.

Lisa Joy, Amazon TV and film producer, says the transition from fiction to reality is happening at a rapid pace. Peripherals science fiction show based on the novel by William Gibson.

Joy told me, “The idea of ​​a pandemic blew our minds a few years ago and now it’s something we have to adjust to in our daily lives. “The idea of ​​technologies looms in the future – they are becoming reality at an ever-increasing rate. Science fiction is less fiction and more reality”.

A case in point: About eight or nine years ago, AI started succeeding with deep learning neural networks. And now we have AI-based enhancements like DALL-E that can automatically generate artistic photos. Nvidia showed us how AI can create 3D objects that we can use to spread the world.

Less than a year ago, battle royale creator Brendan Greene Our on-stage desire for AI can help create images to fill a planet’s digital twins. And we’ll have three companies on stage – AI InworldGGWP and Promethean AI – is using AI to do that and more. We will soon be wondering how to treat AI-based non-player characters (NPCs) in our world because they will seem so much like humans. AI will remove toxic people from metaverse, say Dennis Fong of GGWP.

All of this tells me one thing Nvidia CEO Jensen Huang had to say. When you hit a big breakthrough that you never thought would happen – like getting AI to work, for example – the rulers start to fall into a succession of other breakthroughs.

Real-time Metaverse

Impossible CEO Herman Narula will say we’re almost ready for a metaverse experience by explaining the demo his company offers Yuga Lab when they put 4,500 tailless monkeys – per controller – in the same concert-like online gaming experience. But he’ll also talk broadly about his vision for Virtual Society (his book shares that title) and what it could mean for our superhuman future.

In a panel moderated by Umesh Laksman of Lumen, we will discuss the technologies required for the real-time, high-bandwidth, low-latency metaverse that will deliver a synchronous volume experience – a definition meaning of the metaverse as described by Ball in his Metaverse book.

Is blockchain a conduit or a detour?

We have a lot of discussions about whether blockchain games will lead the way to the metaverse or whether they are a kind of dead end. Yat Siuexecutive chairman of Animoca Brands, and James Zhangwill open online Monday to discuss the future of non-fungible tokens (NFTs) and games.

They’ll tackle what happened that caused the NFT market to explode, how to navigate through the crypto winter, and figure out what’s hype and what’s real. Will gamers adopt blockchain games and will that lead us to the metaverse?

Canaan Linder of Stardust, John Welch on Making Fun and Paul Bettner of Playful will join a discussion on whether blockchain games are going mainstream. They all believe that the way to adoption of blockchain games is through fun. Can they deliver it, or are gamers pressed on the field promising them freedom and providing more shackles?

Brooks Brown is a well-known opponent of the usefulness of blockchain in my sessions on Clubhouse. But at Consortium9, he found a way to enable sports teams to adopt blockchain and bring about a better community. He’ll be on a panel interestingly titled, “How to Talk About NFTs Without Making People Angry at You,” alongside NCSoft’s James Wing and Mattie Fairchild’s. Manticore game.

Alun Evans, CEO of Free Poetrywill be talking about giving non-fungible tokens (NFTs) more utility by making them malleable. Brad Oberwagerexecutive chairman of JPMorgan-funded Tilia, will also talk about how to enable commerce and user-generated content on games using Second Life’s payment system.

The craziest ideas of the future

Riz Virk explains the possibility of parallel universes in the simulated Multiverse.
Riz Virk explains the possibility of parallel universes in the simulated Multiverse.

Some ideas seem crazy until you execute them. Jeri Ellsworth had the craziest trip to market, but she managed to get her augmented reality tabletop gaming system Tilt Five launched this year to push AR games forward.

Our second day will end with two sessions of science fiction and reality.

The prologue is about crazy ideas about the future of games in a console that is hugely popular with sci-fi fans: Mark LongShrapnel’s CEO; Nils Wollny, CEO of Holoride, a manufacturer of futuristic automotive entertainment; prolific scientist and technologist Eliot Peper; and Riz VirkTeaching associate at Arizona State University, head of Play Labs accelerators at MIT, and investor at Griffin Gaming Partners.

And we’ll end the day with a prediction sheet from game investors, moderated by the Playable Worlds co-founder. Eric Goldberg.

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