Bored Apes Owner Yuga Labs Launches 2nd Trip Otherside Metaverse Experience

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Boring Ape Yacht Club parent company Yuga Labs launched the Second Trip for its Otherside universe today as a new “super reverse” experience.

According to Herman Narula, CEO of Improbable, the project’s technology partner, the company has launched an experience with thousands of concurrent users, all interacting in real time. Yuga Labs is one of the candidates trying to create an experience in inverseuniverses of virtual worlds are all connected, just like in novels for example Snow accident And Ready to play a.

The second ride was built last summer Maiden voyagewhere Yuga Labs and Improbable were able to bring 4,500 people into the same real-time 3D world with 3D audio using software from Cambridge, UK-based Improbable, which has been testing technology to build game worlds massive for many years.

Previously, technology showed that players liked full physical effects for their characters, and they could talk to each other in small groups using 3D audio or hear all players at once. I took the Second Trip today and it was a similar experience, but apparently with more people. Narula did not say how many people participated today, but suffice it to say that it was a record number. Previously, the companies said the experience would accommodate 10,000 people.


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“We have more capacity than last time and I hope it can break records,” says Narula.

Yuga Labs has invited Otherdeed holders or those who have purchased their non-fungible tokens (NFTs) to the Bored Ape Yacht Club, which is one of the sensations of the NFT craze over the past few years. . Dozens of project holders were able to copy their PFP images onto the screen-like faces of Travel, the namesake of the space travel avatars used to navigate the landscape of the world. the virtual world of the Otherside.

“In terms of accessibility, they are definitely opening up a wider community,” says Narula. “There will be 12 different companies and vendors.”

Yuga Labs has the resources to be a “super reverse” candidate. It raised $450 million in March 2022. And Yuga Labs initially sold 55,000 Otherdeed NFTs to own the virtual land. That generates about $320 million in primary revenue. Overall, Otherdeed NFT generated more than 500.00 ETH secondary sales, or over $800 million. Each Otherdeed NFT is worth about $2,920.

Second trip experience

Level pyramid Second trip.

This morning, I joined thousands of players in a waiting world called Infinity Space, where Improbable determines how many people it can support in the experience. As more and more people joined, it became a crazy collection of avatars, all jumping around and running or jumping on platforms sending avatars into space. I sat on a floating orange ring in the middle until “Curtis” arrived.

Players can join from a simple web link with no download required. This time, Yuga Labs and Improbable showcased a variety of art styles and environments, different characters with custom avatars, more visitors and accessibility, more scale density, and game mechanics new play.

“This is the first stage in a new series of revelations,” Narula said. “The way we create content is really different from what other people are doing. It’s an improved version. That’s a larger number of people in different environments.”

Curtis is an oversized avatar in the form of a bored Ape, and he hangs around for a while and draws the crowd. He then invites everyone into a portal, which will draw players into a new environment. Curtis announced that the team will be split into four groups, each led by influencers as captain: Brycent, Jimmy Wong, Champ Medici and Lowbellie.

Among the giant toads.

The previous trip took place in a place called the Biological Swamp and the player battles giant Kodas from the world of Otheside. This time, we are dropped into a green world and slide down a giant slide, always trying to collect some golden objects known as “magic blobs”. As I ran past people, I could hear them all talking or see their messages go by. It’s a beautiful place, with a lot of color.

At the bottom of the slide is a portal with giant toads. Our team’s job is to collect magical blobs and drop them off with the toads, which will use them to create a hole in a new portal. Each team plays against each other. I can carry about 35 blobs at a time before having to dump them into a toad. Teams collected millions of blobs, reflecting the number of participants in the experience.

I was on Team Veldan and we were third with about 1.9 million points, behind Team Crimson and Team Glacia. The latter won with 2.1 million points. I had 1,080 points. Then the portal opens and we forward again as Curtis said, “No Traveler will be left behind.”

Next, we come to the world of a giant blue pyramid. Again, there are thousands of Visitors there. This time, there are three Giant Toad platforms, with the middle platform blasting the pyramid to get to the next portal, while the side platform targets other opposing teams to try to blow up the opponent so they can’t. score.

Meanwhile, we slide down a slide and have to collect the magic blogs again. I kept missing the aerial platforms and wasted time trying to get back to the right spot. So there are several skills involved. If everyone was as bad as me, we would lose. I sped around trying to collect as much as I could and move through the landscape without missing jumps. We lose again, but the teleport opens and we fly through the air to the pyramid and transport back.

High avatar density in Yuga Labs 2nd Trip in Otherside.

This time we landed in a desert with a huge dinosaur graveyard. We were all focused on Curtis and bouncing around. He called us ankle biters and a bunch of nerds.

The experience in the desert ended when Curtis was shocked to see a giant monster appear in the bone field and let out a shrill roar. It was an impressive moment.

Pack (again)

The Big Monster of the Otherside.
The Big Monster of the Otherside.

We return to Infinity Space.

Was it a pleasant experience? Well, that’s not the God of War. You can see from the video that it’s more of a virtual concert, a shared experience where you might be surprised at how many people are there. We did the hectic and accelerated missions around the environment. It’s an accessible game where everyone has to contribute and it’s like a kind of Subway Surfers experience in an open world.

But it’s a pretty cool technical achievement, and it shows the kind of experience that will come when the metaverse finally arrives.

“I think in one case, in a short period of time, we will use more GPUs than anyone has used before from our supplier,” said Narula. “Pretty crazy. This is the big difference between everything we do and everything other people do. All users are in the same world at the same time and can interact with each other at the same time. All of them. could be in the same place. They would all be able to interact with each other and hear each other’s voices. That’s why it requires billions of messages.”

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